
Dex Timor
Forza Di Colpo
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Posted - 2009.08.10 18:55:00 -
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Edited by: Dex Timor on 10/08/2009 18:57:03
Originally by: Traidor Disloyal ... The problem is the stupidly low fee of starting a corporation. ... Right now any Tom, Richard, or Harry can start a corp with not a whole lot of skill points and a small amount of isk. Then they proceed to go through systems shouting in local how their corp is the greatest corp in Eve.
I'd like to add to this the lack of experience of how the game works. I started 10/05 and a week in the game I could answer most of the questions asked in the rookie NPC channel. Why ? Because the answers to these questions had been covered by the in-game tutorial or the new player guide on the homepage. Knowledge is key in Eve. The griefers just take advantage of what you lack in experience (and Isk / skill-points). No amount of Isk or Skill-points will outweigh lacking knowledge of core game-mechanics. Every good PvP-player will be able to point you to expensive ship fittings that are ridiculously ineffective (most recent case I saw was a ship with 3x Sensor Booster in mid-slots but only Smartbombs in high-slots: fail)
In other words: The game is so complex, that even after months you may ignore very important things. Why would you start a corporation early on and then be totally inept to help your members in any way ? Then you start advertising, logically in the place where you can reach the most players at the same time. You're advertising your corp in the systems where wanna-be PvP'ers resort to bait-cans (labeled "free stuff") to kill new players. That's like counting the money in your wallet openly in the main hall of a train-station.
Originally by: Traidor Disloyal
... And just because you leave an alliance does not mean that the war dec wont follow you. You are now on someones radar.
People need to understand something about this game. There are consequences to your stupidity that you display in game and on the fourms. One of those consequences is a war dec.
This is important. If you keep low-profile and only recruit people that you have gained some trust in, you may not get noticed by the "griefing corporations". Setting up your business away from the main market-hub, low-sec system and trade routes is the warp core stabilizer of corporations.
If you choose to join an alliance you will be associated with that alliance. People will assume following things: 1) You (alliance) have Isk, because creating and maintaining an alliance is more expensive then a corp. 2) You (corp) are not noobs, but alt characters of the more seasoned players 3) You (alliance) are organized in both industrial and military domains
This means that, if you leave the alliance shortly before or during war, people will think that you are still secretly helping your friends with intel, Isk, resupply services, remote repair service ... The "griefer corps" will think that they succeeded in griefing you out of the alliance and will continue to track you down, since you are giving them satisfaction.
One of the best examples of how griefers can misjudge their target is probably the Eve-University corp. They recruit newbies to give them in-game help, access to various help resources and practical training in the form of classes. So, a couple corporations thought that wardeccing Eve-Uni would give them loads of easy targets (low skillpoint, low experience characters). They were dead wrong. The Eve-Uni newbs had been instructed what not to do while at war, how to fit their ships, basic fleet and pvp training ...
See, there are players that burn to share their knowledge of a particular game mechanic. They write guides, make videos or answer to questions in-game or in forums. There are pvp'ers that would love to take on a larger "griefer" corporation just to show them how bad they are at "taking on real targets". Make use of that before you ask that more then 200k subscribers have their game changed to what you think is fair and balanced.
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